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<div class="title">UtilFunctions.cpp</div>  </div>
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<a href="_util_functions_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;../header/UtilFunctions.h&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &quot;../header/CelShading.h&quot;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &lt;osgText/Text&gt;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &lt;osg/PolygonMode&gt;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &lt;osg/LightSource&gt;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;osg/BlendFunc&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &lt;osg/ComputeBoundsVisitor&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;osg/Point&gt;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;osg/PointSprite&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &lt;osgParticle/ParticleSystem&gt;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &lt;osgParticle/ParticleSystemUpdater&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &lt;osgParticle/Particle&gt;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &lt;osgParticle/ModularEmitter&gt;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;osgParticle/ModularProgram&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;osgParticle/RandomRateCounter&gt;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;osgParticle/MultiSegmentPlacer&gt;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &lt;osgParticle/RadialShooter&gt;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &lt;osgParticle/FluidFrictionOperator&gt;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &lt;osgParticle/AccelOperator&gt;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="keyword">using namespace </span>osg;</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="keyword">namespace </span>brtr{</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;  </div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="namespacebrtr.html#aa7a89c381be095a7eb1e248d2e6c0e23">   25</a></span>&#160;    ref_ptr&lt;osg::Camera&gt; <a class="code" href="namespacebrtr.html#aa7a89c381be095a7eb1e248d2e6c0e23">createRTTCamera</a>(osg::Camera::BufferComponent buffer, osg::Texture* tex, <span class="keywordtype">bool</span> isAbsolute) {</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        osg::ref_ptr&lt;osg::Camera&gt; camera = <span class="keyword">new</span> osg::Camera;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        camera-&gt;setClearColor(osg::Vec4());</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        camera-&gt;setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        camera-&gt;setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        camera-&gt;setRenderOrder(osg::Camera::PRE_RENDER);</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <span class="keywordflow">if</span> (tex) {</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;            tex-&gt;setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;            tex-&gt;setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;            camera-&gt;setViewport(0, 0, tex-&gt;getTextureWidth(), tex-&gt;getTextureHeight());</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;            camera-&gt;attach(buffer, tex);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        }</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="keywordflow">if</span> (isAbsolute) {</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;            camera-&gt;setReferenceFrame(osg::Transform::ABSOLUTE_RF);</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;            camera-&gt;setProjectionMatrix(osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0));</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;            camera-&gt;setViewMatrix(osg::Matrix::identity());</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;            camera-&gt;addChild(<a class="code" href="namespacebrtr.html#a32cfc96621681baabc76c52af5d6a347">createScreenQuad</a>(1.0f, 1.0f,1.0f));</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        }</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keywordflow">return</span> camera;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    }</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    </div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a32cfc96621681baabc76c52af5d6a347">   47</a></span>&#160;    ref_ptr&lt;osg::Geode&gt; <a class="code" href="namespacebrtr.html#a32cfc96621681baabc76c52af5d6a347">createScreenQuad</a>(<span class="keywordtype">float</span> width, <span class="keywordtype">float</span> height, <span class="keywordtype">float</span> scale) {</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        osg::Geometry* geom = osg::createTexturedQuadGeometry(</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;            osg::Vec3(), osg::Vec3(width, 0.0f, 0.0f), osg::Vec3(0.0f, height, 0.0f),</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;            0.0f, 0.0f, width*scale, height*scale);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        osg::ref_ptr&lt;osg::Geode&gt; quad = <span class="keyword">new</span> osg::Geode;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        quad-&gt;addDrawable(geom);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keywordtype">int</span> values = osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        quad-&gt;getOrCreateStateSet()-&gt;setAttribute(</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            <span class="keyword">new</span> osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL), values);</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        quad-&gt;getOrCreateStateSet()-&gt;setMode(GL_LIGHTING, values);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordflow">return</span> quad;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    }</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a62da4f109238c45882dd64d7a7e97a1d">   61</a></span>&#160;    ref_ptr&lt;Camera&gt; <a class="code" href="namespacebrtr.html#a62da4f109238c45882dd64d7a7e97a1d">createHUDCamera</a>(<span class="keywordtype">double</span> left, <span class="keywordtype">double</span> right, <span class="keywordtype">double</span> bottom, <span class="keywordtype">double</span> top) {</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        osg::ref_ptr&lt;Camera&gt; camera = <span class="keyword">new</span> Camera;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        camera-&gt;setReferenceFrame(Transform::ABSOLUTE_RF);</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        camera-&gt;setClearMask(GL_DEPTH_BUFFER_BIT);</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        camera-&gt;setRenderOrder(Camera::POST_RENDER);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        camera-&gt;setAllowEventFocus(<span class="keyword">false</span>);</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        camera-&gt;setProjectionMatrix(Matrix::ortho2D(left, right, bottom, top));</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        camera-&gt;getOrCreateStateSet()-&gt;setMode(GL_LIGHTING, StateAttribute::OFF);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keywordflow">return</span> camera;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    }</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">   72</a></span>&#160;    ref_ptr&lt;Geometry&gt; <a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">createRectangle</a>(<span class="keywordtype">double</span> length, <span class="keywordtype">double</span> width, <span class="keywordtype">int</span> lsteps, <span class="keywordtype">int</span> wsteps) {</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        ref_ptr&lt;Geometry&gt; rect = <span class="keyword">new</span> Geometry;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        ref_ptr&lt;Vec3Array&gt; vertices = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        ref_ptr&lt;Vec3Array&gt; normals = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        ref_ptr&lt;DrawElementsUInt&gt; indices = <span class="keyword">new</span> DrawElementsUInt(GL_TRIANGLE_STRIP);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <span class="keywordtype">double</span> xstep = length / lsteps;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keywordtype">double</span> ystep = width / wsteps;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="comment">// current vertex coordinates</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="keywordtype">double</span> x = 0.0;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        <span class="keywordtype">double</span> y = 0.0;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="keywordtype">double</span> z = 0.0;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        <span class="comment">//  current normal coordinates</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keywordtype">double</span> nx = 0.0;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        <span class="keywordtype">double</span> ny = 0.0;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keywordtype">double</span> nz = 1.0;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="comment">// set vertices and normals</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= lsteps; i++) {</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;            y = 0.0;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;                vertices-&gt;push_back(Vec3d(x, y, z));</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;                normals-&gt;push_back(Vec3d(nx, ny, nz));</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;                y += ystep;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            }</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;            x += xstep;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        }</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; lsteps; i++) {</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;                indices-&gt;push_back(i*(wsteps + 1) + j);</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;                indices-&gt;push_back((i + 1)*(wsteps + 1) + j);</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;            }</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;            indices-&gt;push_back((i + 1)*(wsteps + 1) + wsteps);</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;            indices-&gt;push_back((i + 1)*(wsteps + 1));</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        }</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        rect-&gt;setVertexArray(vertices.get());</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        rect-&gt;addPrimitiveSet(indices.get());</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        rect-&gt;setNormalArray(normals.get());</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        rect-&gt;setNormalBinding(Geometry::BIND_PER_VERTEX);</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;         </div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        <span class="keywordflow">return</span> rect;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    }</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">  118</a></span>&#160;    ref_ptr&lt;Geometry&gt; <a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(<span class="keywordtype">double</span> length, <span class="keywordtype">double</span> width, <span class="keywordtype">int</span> lsteps, <span class="keywordtype">int</span> wsteps) {</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        ref_ptr&lt;Geometry&gt; rect = <a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">createRectangle</a>(length,  width,  lsteps,  wsteps);</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        osg::ref_ptr&lt;osg::Vec2Array&gt; texcoords = <span class="keyword">new</span> osg::Vec2Array;</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <span class="keywordtype">double</span> xstep = length / lsteps;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        <span class="keywordtype">double</span> ystep = width / wsteps;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <span class="comment">// current vertex coordinates</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        <span class="keywordtype">double</span> x = 0.0;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="keywordtype">double</span> y = 0.0;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keywordtype">double</span> z = 0.0;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="comment">//  current normal coordinates</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keywordtype">double</span> nx = 0.0;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        <span class="keywordtype">double</span> ny = 0.0;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <span class="keywordtype">double</span> nz = 1.0;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        <span class="keywordtype">double</span> coordlen = length;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keywordtype">double</span> coordwid = width;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keywordflow">if</span> (width / length &lt; 0.25) coordlen = 1;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keywordflow">else</span> coordlen = length;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="keywordflow">if</span> (length / width &lt; 0.25) coordwid = 1;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordflow">else</span> coordwid = width;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        <span class="comment">// set vertices and normals</span></div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= lsteps; i++) {</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;            y = 0.0;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= wsteps; j++) {</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                texcoords-&gt;push_back(Vec2(x / coordlen, y / coordwid));</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                y += ystep;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;            }</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;            x += xstep;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        }</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        rect-&gt;setTexCoordArray(0, texcoords.get());</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="keywordflow">return</span> rect;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    }</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">  151</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">createBodyOfRotation</a>(<span class="keywordtype">double</span> height, <span class="keywordtype">int</span> hsteps, <span class="keywordtype">int</span> rsteps, <span class="keyword">const</span> <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">BodyOfRotationFunction</a>&amp; <span class="keyword">function</span>) {</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        ref_ptr&lt;Geometry&gt; rect = <span class="keyword">new</span> Geometry;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        ref_ptr&lt;Vec3Array&gt; vertices = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        ref_ptr&lt;Vec3Array&gt; normals = <span class="keyword">new</span> Vec3Array();</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        ref_ptr&lt;DrawElementsUInt&gt; indices = <span class="keyword">new</span> DrawElementsUInt(GL_TRIANGLE_STRIP);</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keyword">const</span> <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">BodyOfRotationFunction</a>* curFunc = &amp;<span class="keyword">function</span>;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        <span class="keywordtype">double</span> zstep = height / hsteps;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="keywordtype">double</span> alphastep = DegreesToRadians(360.0 / rsteps);</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        <span class="comment">// current vertex coordinates</span></div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keywordtype">double</span> z = 0.0;</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        <span class="keywordtype">double</span> alpha = 2*PI;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <span class="comment">//normal coordinates are calculated on the fly</span></div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        <span class="comment">// set vertices and normals</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt;= hsteps; i++) {</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;            alpha = 0;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;            <span class="keywordtype">double</span> curRadius = curFunc-&gt;<a class="code" href="structbrtr_1_1_body_of_rotation_function.html#a5fda598eb0a63696b059e3a27c01142b">func</a>(z);</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= rsteps; j++) {</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;                vertices-&gt;push_back(Vec3d(</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;                    curRadius * cos(alpha), <span class="comment">//X </span></div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                    curRadius * sin(alpha),<span class="comment">//Y </span></div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;                    z));                   <span class="comment">//Z</span></div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;                normals-&gt;push_back(Vec3d(</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;                    curRadius * cos(alpha), <span class="comment">//X</span></div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;                    curRadius * sin(alpha), <span class="comment">//Y</span></div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;                    -curRadius * curFunc-&gt;<a class="code" href="structbrtr_1_1_body_of_rotation_function.html#a22861c378686dabe1c35c90a0a8dcf46">derivation</a>(z))); <span class="comment">//Z</span></div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;                alpha -= alphastep;</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;            }</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;            z += zstep;</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;            <span class="keywordflow">if</span> (curFunc-&gt;<a class="code" href="structbrtr_1_1_body_of_rotation_function.html#a46667ab72bfeddc305bf31fa359c8699">end</a> &lt; z - 1e-8)</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;                curFunc = curFunc-&gt;<a class="code" href="structbrtr_1_1_body_of_rotation_function.html#ad7df29eaeb2504928488691196cc06eb">nextFunc</a>;</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        }</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <span class="comment">//set strip connections</span></div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; hsteps; i++) {</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;            <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt;= rsteps; j++) {</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;                indices-&gt;push_back(i*(rsteps + 1) + j);</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;                indices-&gt;push_back((i + 1)*(rsteps + 1) + j);</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            }</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;            indices-&gt;push_back((i + 1)*(rsteps + 1) + rsteps);</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;            indices-&gt;push_back((i + 1)*(rsteps + 1));</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        }</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        <span class="comment">//normalize the normals</span></div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        <span class="keywordflow">for</span> (<span class="keyword">auto</span> cnt = 0; cnt &lt; normals-&gt;size(); cnt++) {</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;            normals-&gt;at(cnt).normalize();</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        }</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        rect-&gt;setVertexArray(vertices);</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        rect-&gt;addPrimitiveSet(indices);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        rect-&gt;setNormalArray(normals);</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;        <span class="comment">//i know, deprecated, but osg 3.0.1</span></div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        rect-&gt;setNormalBinding(Geometry::BIND_PER_VERTEX);</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        <span class="keywordflow">return</span> rect;</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;    }</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div>
<div class="line"><a name="l00210"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a4431de1c1fa2c1d42c4fb57c38aaa3ce">  210</a></span>&#160;    osg::ref_ptr&lt;osgText::Text&gt; <a class="code" href="namespacebrtr.html#a4431de1c1fa2c1d42c4fb57c38aaa3ce">createText</a>(<span class="keyword">const</span> osg::Vec3&amp; pos, <span class="keyword">const</span> std::string&amp; content, <span class="keywordtype">float</span> size) {</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        osg::ref_ptr&lt;osgText::Font&gt; g_font = osgText::readFontFile(<span class="stringliteral">&quot;../fonts/dirtydoz.ttf&quot;</span>);</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        osg::ref_ptr&lt;osgText::Text&gt; text = <span class="keyword">new</span> osgText::Text;</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        text-&gt;setDataVariance(osg::Object::DYNAMIC);</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        text-&gt;setFont(g_font);</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        text-&gt;setCharacterSize(size);</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        text-&gt;setAxisAlignment(osgText::TextBase::XY_PLANE);</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;        text-&gt;setPosition(pos);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        text-&gt;setText(content);</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        <span class="keywordflow">return</span> text;</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    }</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div>
<div class="line"><a name="l00222"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a73a88e86934887bd8750e4bbc0766b1f">  222</a></span>&#160;    ref_ptr&lt;LightSource&gt; <a class="code" href="namespacebrtr.html#a73a88e86934887bd8750e4bbc0766b1f">createLight</a>(<span class="keyword">const</span> Vec3 &amp;pos, <span class="keywordtype">int</span> lightNum, <span class="keywordtype">int</span> point, <span class="keywordtype">double</span> spotCutoff, <span class="keywordtype">double</span> spotExponent) {</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;        ref_ptr&lt;LightSource&gt; light = <span class="keyword">new</span> LightSource;</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;        light-&gt;getLight()-&gt;setPosition(Vec4(pos.x(), pos.y(), pos.z(), point));</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        light-&gt;getLight()-&gt;setAmbient(Vec4(.2, .2, .2, 1));</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;        light-&gt;getLight()-&gt;setDiffuse(Vec4(.7, .7, .7, 1));</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        light-&gt;getLight()-&gt;setSpecular(Vec4(0.7, 0.7, 0.7, 1));</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        light-&gt;getLight()-&gt;setLightNum(lightNum);</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;        light-&gt;getLight()-&gt;setLinearAttenuation(0);</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        light-&gt;getLight()-&gt;setQuadraticAttenuation(0.0008);</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;        light-&gt;getLight()-&gt;setConstantAttenuation(0.000);</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        light-&gt;getLight()-&gt;setSpotCutoff(spotCutoff);</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        light-&gt;getLight()-&gt;setSpotExponent(spotExponent);</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        <span class="keywordflow">return</span> light;</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    }</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div>
<div class="line"><a name="l00238"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">  238</a></span>&#160;  osg::ref_ptr&lt;osg::PositionAttitudeTransform&gt; <a class="code" href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">wrapInPositionAttitudeTransform</a>(osg::Node * srcNode, <span class="keyword">const</span> osg::Vec3d&amp; pos){</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;    osg::ref_ptr&lt;osg::PositionAttitudeTransform&gt; newpos = <span class="keyword">new</span> osg::PositionAttitudeTransform;</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;    newpos-&gt;setPosition(pos);</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;    newpos-&gt;addChild(srcNode);</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;    <span class="keywordflow">return</span> newpos;    </div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;  }</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div>
<div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">  245</a></span>&#160;    ref_ptr&lt;osg::Group&gt; <a class="code" href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">createCuboid</a>(<span class="keyword">const</span> <span class="keywordtype">double</span> length, <span class="keyword">const</span> <span class="keywordtype">double</span> width, <span class="keyword">const</span> <span class="keywordtype">double</span> height, <span class="keyword">const</span> <span class="keywordtype">double</span> faktor){</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;        ref_ptr&lt;Group&gt; cube = <span class="keyword">new</span> Group();</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;        Geode *cubeSides[6];</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        MatrixTransform *cubeTrans[6];</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 6; i++){</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;            cubeSides[i] = <span class="keyword">new</span> Geode();</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;            cubeTrans[i] = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;            </div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;        }</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;        cubeSides[0]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(length, width, (<span class="keywordtype">int</span>)(length * faktor) + 1, (<span class="keywordtype">int</span>)(width * faktor) + 1));</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        cubeSides[1]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(length, width, (<span class="keywordtype">int</span>)(length * faktor) + 1, (<span class="keywordtype">int</span>)(width * faktor) + 1));</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        cubeSides[2]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(height, width, (<span class="keywordtype">int</span>)(height * faktor) + 1, (<span class="keywordtype">int</span>)(width * faktor) + 1));</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        cubeSides[3]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(height, width, (<span class="keywordtype">int</span>)(height * faktor) + 1, (<span class="keywordtype">int</span>)(width * faktor) + 1));</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        cubeSides[4]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(height, length, (<span class="keywordtype">int</span>)(height * faktor) + 1, (<span class="keywordtype">int</span>)(length * faktor) + 1));</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        cubeSides[5]-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">createRectangleWithTexcoords</a>(height, length, (<span class="keywordtype">int</span>)(height * faktor) + 1, (<span class="keywordtype">int</span>)(length * faktor) + 1));</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;        cubeTrans[0]-&gt;setMatrix(osg::Matrix::translate(0, 0, height));</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;        cubeTrans[1]-&gt;setMatrix(osg::Matrix::rotate((3 / 2)*PI, 1, 0, 0)*osg::Matrix::translate(0.0f, width, 0));</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;        cubeTrans[2]-&gt;setMatrix(osg::Matrix::rotate(PI / 2, 0, 1, 0)*osg::Matrix::translate(length, 0, height));</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;        cubeTrans[3]-&gt;setMatrix(osg::Matrix::rotate((PI / 2) * 3, 0, 1, 0));</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        cubeTrans[4]-&gt;setMatrix(osg::Matrix::rotate((PI / 2), 0, 0, 1)*osg::Matrix::rotate((PI / 2), 1, 0, 0)*osg::Matrix::translate(length, 0, 0));</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        cubeTrans[5]-&gt;setMatrix(osg::Matrix::rotate((PI / 2) * 3, 0, 0, 1)*osg::Matrix::rotate((PI / 2) * 3, 1, 0, 0)*osg::Matrix::translate(0, width, 0));</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 6; i++){</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;            cubeTrans[i]-&gt;addChild(cubeSides[i]);           </div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;            cube-&gt;addChild(cubeTrans[i]);</div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        }</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        <span class="keywordflow">return</span> cube.release();</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    }</div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;</div>
<div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a0ecf5882dba499332dc5c6f3c2e819b1">  283</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="namespacebrtr.html#a0ecf5882dba499332dc5c6f3c2e819b1">createRenderingPipeline</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, osg::Node&amp; rootForToon, osgViewer::Viewer &amp;viewer, <a class="code" href="structbrtr_1_1_rendering_pipeline.html">RenderingPipeline</a>&amp; pipe, Vec3f&amp; fogColor) {</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;        osg::ref_ptr&lt;brtr::CelShading&gt; toonRoot = <span class="keyword">new</span> <a class="code" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a>;</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;        toonRoot-&gt;addChild(&amp;rootForToon);</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;</div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;        osg::ref_ptr&lt;osg::Texture2D&gt; toonAndOutline = <span class="keyword">new</span> osg::Texture2D;</div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;        toonAndOutline-&gt;setTextureSize(width, height);</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;        toonAndOutline-&gt;setInternalFormat(GL_RGBA);</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;        osg::ref_ptr&lt;osg::Camera&gt; rttCamToon = <a class="code" href="namespacebrtr.html#aa7a89c381be095a7eb1e248d2e6c0e23">brtr::createRTTCamera</a>(osg::Camera::COLOR_BUFFER, toonAndOutline);</div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;        rttCamToon-&gt;addChild(toonRoot);</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;        <span class="comment">//taken from the OSG Beginners Guide</span></div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;        osg::ref_ptr&lt;osg::Texture2D&gt; deepth = <span class="keyword">new</span> osg::Texture2D;</div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;        deepth-&gt;setTextureSize(width, height);</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;        deepth-&gt;setInternalFormat(GL_DEPTH_COMPONENT24);</div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;        deepth-&gt;setSourceFormat(GL_DEPTH_COMPONENT);</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;        deepth-&gt;setSourceType(GL_FLOAT);</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;        osg::ref_ptr&lt;osg::Camera&gt; rttCamDepth = <a class="code" href="namespacebrtr.html#aa7a89c381be095a7eb1e248d2e6c0e23">brtr::createRTTCamera</a>(osg::Camera::DEPTH_BUFFER, deepth);</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;        rttCamDepth-&gt;addChild(toonRoot);</div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;        osg::ref_ptr&lt;Camera&gt; postProcessCam = <a class="code" href="namespacebrtr.html#a62da4f109238c45882dd64d7a7e97a1d">brtr::createHUDCamera</a>(0, 1, 0, 1);</div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;        postProcessCam-&gt;addChild(<a class="code" href="namespacebrtr.html#a32cfc96621681baabc76c52af5d6a347">brtr::createScreenQuad</a>(width, height));</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;        osg::ref_ptr&lt;osg::Shader&gt; fogFrag = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/fogShader.frag&quot;</span>);</div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;        osg::ref_ptr&lt;osg::Shader&gt; fogVert = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/fogShader.vert&quot;</span>);</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;        osg::ref_ptr&lt;osg::Program&gt; fogProgram = <span class="keyword">new</span> osg::Program;</div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;        fogProgram-&gt;addShader(fogFrag);</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;        fogProgram-&gt;addShader(fogVert);</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        osg::ref_ptr&lt;osg::Shader&gt; sepiaFogFrag = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/sepiaFogShader.frag&quot;</span>);</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;        osg::ref_ptr&lt;osg::Program&gt; sepiaFogProgram = <span class="keyword">new</span> osg::Program;</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;        sepiaFogProgram-&gt;addShader(sepiaFogFrag);</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;        sepiaFogProgram-&gt;addShader(fogVert);</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        osg::ref_ptr&lt;osg::Shader&gt; wavesFrag = osgDB::readShaderFile(<span class="stringliteral">&quot;../Shader/sinShader.frag&quot;</span>);</div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;        osg::ref_ptr&lt;osg::Program&gt; wavesProgram = <span class="keyword">new</span> osg::Program;</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;        wavesProgram-&gt;addShader(wavesFrag);</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;        wavesProgram-&gt;addShader(fogVert);</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;        <span class="comment">//creating Program vector, element 0 should be the active one</span></div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        std::vector&lt;osg::ref_ptr&lt;osg::Program&gt;&gt; programVector;</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;        programVector.push_back(fogProgram);</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;        programVector.push_back(sepiaFogProgram);</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;        programVector.push_back(wavesProgram);</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;        <span class="comment">//postprocess Attributs and Mods</span></div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(programVector[0], osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;setTextureAttributeAndModes(0, toonAndOutline, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;texture0&quot;</span>, 0), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;setTextureAttributeAndModes(1, deepth, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;deepth&quot;</span>, 1), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;fogColor&quot;</span>, fogColor), osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);</div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;        <span class="comment">//setting Clipping Pane</span></div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;        <span class="keywordtype">float</span> zNear = 0.01, zFar = 100000;</div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;        osg::ref_ptr&lt;osg::Uniform&gt; zNearUniform = <span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;zNear&quot;</span>, zNear);</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;        osg::ref_ptr&lt;osg::Uniform&gt; zFarUniform = <span class="keyword">new</span> osg::Uniform(<span class="stringliteral">&quot;zFar&quot;</span>, zFar);</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;addUniform(zNearUniform);</div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;        postProcessCam-&gt;getOrCreateStateSet()-&gt;addUniform(zFarUniform);</div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;        viewer.getCamera()-&gt;setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);</div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;        viewer.getCamera()-&gt;setProjectionMatrixAsPerspective(70, 1.778, zNear, zFar);</div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;</div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;        <span class="comment">//Setting Pipeline</span></div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;        pipe.<a class="code" href="structbrtr_1_1_rendering_pipeline.html#ae945030321a6b44f00266954c8c50bf3">pass_0_color</a> = rttCamToon;</div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;        pipe.<a class="code" href="structbrtr_1_1_rendering_pipeline.html#a18752632c1b557d283e523ebbc0443a0">pass_0_depth</a> = rttCamDepth;</div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;        pipe.<a class="code" href="structbrtr_1_1_rendering_pipeline.html#aea2228e41f1e5c6db5d616c05ecc27fd">pass_PostProcess</a> = postProcessCam;</div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;        pipe.<a class="code" href="structbrtr_1_1_rendering_pipeline.html#afe773fb98986d39ef23a4edf3634af10">programs</a> = programVector;</div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;    }</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div>
<div class="line"><a name="l00352"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a16fa8982307a039c08ab56912bab94b9">  352</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a16fa8982307a039c08ab56912bab94b9">createBeerBottle</a>() {</div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> seventh = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;            <span class="keywordflow">return</span> -18.4*x + 17.02;</div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;        }, 0.925, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> sixth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;            <span class="keywordflow">return</span> 0.19* exp(-0.77 * x);</div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;        }, 0.92, &amp;seventh };</div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fifth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;            <span class="keywordflow">return</span> 0.8*x - 0.6;</div>
<div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;        }, 0.865, &amp;sixth };</div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fourth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;            <span class="keywordflow">return</span> 0.092;</div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;        }, 0.86, &amp;fifth };</div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> third = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;            <span class="keywordflow">return</span> 0.22*exp(-1.49 * x);</div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;        }, 0.6, &amp;fourth };</div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;            <span class="keywordflow">return</span> 0.11;</div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;        }, 0.48, &amp;third };</div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;            <span class="keywordflow">return</span> 55 * x;</div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;        }, 0.002, &amp;second };</div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(0.925, 1000, 50, first);</div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;    }</div>
<div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div>
<div class="line"><a name="l00377"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a614d8d6b8bcc6c4e7f7ffb24ca48eb4c">  377</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a614d8d6b8bcc6c4e7f7ffb24ca48eb4c">createRealBottle</a>() {</div>
<div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> six = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;            <span class="keywordflow">return</span> -1e3*x + 1280.06;</div>
<div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;        }, 1.28002, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fifth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;            <span class="keywordflow">return</span> 0.06;</div>
<div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;        }, 1.28, &amp;six };</div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fourth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;            <span class="keywordflow">return</span> 0.054;</div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;        }, 1.22, &amp;fifth };</div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> third = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;            <span class="keywordflow">return</span> -9594.216687 *x*x*x*x*x + 41734.84259*x*x*x*x</div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;                - 72461.92057 * x*x*x + 62769.20326*x*x - 27127.83957*x + 4679.866301;</div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;        }, 0.94, &amp;fourth };</div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;            <span class="keywordflow">return</span> 0.14;</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;        }, 0.8, &amp;third };</div>
<div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;            <span class="keywordflow">return</span> 1e3 * x;</div>
<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;        }, 0.14e-3, &amp;second };</div>
<div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div>
<div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;</div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;        ref_ptr&lt;Geometry&gt; body = <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(1.28002, 50, 25, first);</div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;        ref_ptr&lt;Material&gt; bodyMat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;        bodyMat-&gt;setDiffuse(Material::FRONT, Vec4(0.33, 0.23, 0.15, 1));</div>
<div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;        bodyMat-&gt;setAmbient(Material::FRONT, Vec4(0.33, 0.23, 0.15, 1));</div>
<div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;        bodyMat-&gt;setSpecular(Material::FRONT, Vec4(0.7, 0.7, 0.7, 1));</div>
<div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;        bodyMat-&gt;setShininess(Material::FRONT, 42.0);</div>
<div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;</div>
<div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;        </div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(bodyMat, StateAttribute::ON);</div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>,<span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;        <span class="keywordflow">return</span> body;</div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;    }</div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;</div>
<div class="line"><a name="l00412"></a><span class="lineno"><a class="line" href="namespacebrtr.html#ab4f3c063f7a8fa6cc33a8cb52b036d27">  412</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#ab4f3c063f7a8fa6cc33a8cb52b036d27">createVase</a>() {</div>
<div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> six = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;            <span class="keywordflow">return</span>  13.14800902*x*x*x - 29.67693464*x*x + 22.22013524*x - 5.442163787;</div>
<div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;        }, 0.92, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fifth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;            <span class="keywordflow">return</span> -7723.99737*pow(x, 6) + 34421.33266*pow(x, 5) - 63445.68073*pow(x, 4)</div>
<div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;                + 61911.20624*x*x*x - 33732.12852*x*x + 9729.204284*x - 1160.328634;</div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;        }, 0.7, &amp;six };</div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fourth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;            <span class="keywordflow">return</span> -6.74046e-4*pow(x, 7) + 22500.00265*pow(x, 6) - 67500.00438*pow(x, 5)</div>
<div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;                + 83825.00396*pow(x, 4) - 55150.00212*x*x*x + 20268.00067*x*x - 3943.000117*x + 317.1600086;</div>
<div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;        }, 0.6, &amp;fifth };</div>
<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> third = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;            <span class="keywordflow">return</span> -2.46772e-4*pow(x, 7) - 22499.99949*pow(x, 6) + 40499.99956*pow(x, 5)</div>
<div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;                - 29824.99979*pow(x, 4) + 11489.99994*x*x*x - 2435.99999*x*x + 268.1999991*x - 11.79999997;</div>
<div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;        }, 0.4, &amp;fourth };</div>
<div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;            <span class="keywordflow">return</span> 91.2477433*pow(x, 7) + 22479.62608*pow(x, 6) - 13517.78749*pow(x, 5) + 2833.488659*pow(x, 4)</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;                - 231.3692301*x*x*x + 0.0830483429*x*x + 0.999990044*x + 0.1198800004;</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;        }, 0.2, &amp;third };</div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;            <span class="keywordflow">return</span> 1e3 * x;</div>
<div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;        }, 0.12e-3, &amp;second };</div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div>
<div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;</div>
<div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;        ref_ptr&lt;Geometry&gt; body = <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(0.92, 50, 25, first);</div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;        ref_ptr&lt;Material&gt; bodyMat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;        bodyMat-&gt;setDiffuse(Material::FRONT, Vec4(0.0754, 0.3529, 0.58, 1));</div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;        bodyMat-&gt;setAmbient(Material::FRONT, Vec4(0.0754, 0.3529, 0.58, 1));</div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;        bodyMat-&gt;setSpecular(Material::FRONT, Vec4(0.7, 0.7, 0.7, 1));</div>
<div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;        bodyMat-&gt;setShininess(Material::FRONT, 42.0);</div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;</div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;</div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(bodyMat, StateAttribute::ON);</div>
<div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;</div>
<div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;        <span class="keywordflow">return</span> body;</div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;    }</div>
<div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;</div>
<div class="line"><a name="l00451"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a4ccd9746e37278e47832da270dc00fb3">  451</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a4ccd9746e37278e47832da270dc00fb3">createStalk</a>() {</div>
<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> third = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;            <span class="keywordflow">return</span> -1e3*x + 1200.02;</div>
<div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;        }, 1.20002, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;            <span class="keywordflow">return</span> 0.015;</div>
<div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;        }, 1.2, &amp;third };</div>
<div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;            <span class="keywordflow">return</span> 1e3 * x;</div>
<div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;        }, 0.02e-3, &amp;second };</div>
<div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;</div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;        ref_ptr&lt;Geometry&gt; body = <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(1.20002, 50, 25, first);</div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;        ref_ptr&lt;Material&gt; bodyMat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;        bodyMat-&gt;setDiffuse(Material::FRONT, Vec4(0, 0.43, 0.0215, 1));</div>
<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;        bodyMat-&gt;setAmbient(Material::FRONT, Vec4(0, 0.43, 0.0215, 1));</div>
<div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;        bodyMat-&gt;setSpecular(Material::FRONT, Vec4(0.1, 0.1, 0.1, 1));</div>
<div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;        bodyMat-&gt;setShininess(Material::FRONT, 100.0);</div>
<div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;</div>
<div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;</div>
<div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(bodyMat, StateAttribute::ON);</div>
<div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;</div>
<div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;        <span class="keywordflow">return</span> body;</div>
<div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;    }</div>
<div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div>
<div class="line"><a name="l00477"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a51b3741c30ca1b6282b9693055ddc060">  477</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a51b3741c30ca1b6282b9693055ddc060">createBud</a>() {</div>
<div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;            <span class="keywordflow">return</span>  -1.5625 * x*x + 0.25 * x + 0.03;</div>
<div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;        }, 0.24, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;            <span class="keywordflow">return</span> -6.25 * x *x + x;</div>
<div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;        }, 0.08, &amp;second };</div>
<div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;</div>
<div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;</div>
<div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;        ref_ptr&lt;Geometry&gt; body = <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(0.24, 50, 25, first);</div>
<div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;        ref_ptr&lt;Material&gt; bodyMat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;        bodyMat-&gt;setDiffuse(Material::FRONT, Vec4(0.8, 0.008, 0.4304, 1));</div>
<div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;        bodyMat-&gt;setAmbient(Material::FRONT, Vec4(0.8, 0.008, 0.4304, 1)); </div>
<div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;        bodyMat-&gt;setSpecular(Material::FRONT, Vec4(0.1, 0.1, 0.1, 1));</div>
<div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;        bodyMat-&gt;setShininess(Material::FRONT, 100.0);</div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;</div>
<div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;</div>
<div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(bodyMat, StateAttribute::ON);</div>
<div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;</div>
<div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;        <span class="keywordflow">return</span> body;</div>
<div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;    }</div>
<div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;</div>
<div class="line"><a name="l00500"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">  500</a></span>&#160;    osg::ref_ptr&lt;osg::Geometry&gt; <a class="code" href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">createChessFigure</a>() {</div>
<div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> thirtheen = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;            <span class="keywordflow">return</span>  -1e3*x + 8000.44;</div>
<div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;        }, 8.00044, <span class="keyword">nullptr</span> };</div>
<div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> twelve = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;            <span class="keywordflow">return</span> sqrt(0.375 *0.375 - (x - 7.625)*(x - 7.625)) + 0.44;</div>
<div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;        }, 8, &amp;thirtheen };</div>
<div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> eleventh = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;            <span class="keywordflow">return</span> 0.44;</div>
<div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;        }, 7.25, &amp;twelve };</div>
<div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> tenth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;            <span class="keywordflow">return</span> 0.4*x - 2.2;</div>
<div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;        }, 7, &amp;eleventh };</div>
<div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> ninth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;            <span class="keywordflow">return</span>  -(1 + 1 / 3)*x*x + (17.6 + 1 / 30)*x - 57.5;</div>
<div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;        }, 7, &amp;eleventh };</div>
<div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> eight = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;            <span class="keywordflow">return</span>   -2.25*x*x + 29.7*x - 97.2;</div>
<div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;        }, 6.6, &amp;tenth };</div>
<div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> seventh = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;            <span class="keywordflow">return</span> 0.44;</div>
<div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;        }, 6.2, &amp;eight };</div>
<div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> six = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;            <span class="keywordflow">return</span>  -1e3*x + 4200.96;</div>
<div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;        }, 4.20052, &amp;seventh };</div>
<div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fifth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;            <span class="keywordflow">return</span>  0.96;</div>
<div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;        }, 4.2, &amp;six };</div>
<div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> fourth = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;            <span class="keywordflow">return</span> 3.59724403e-58*exp(32.90396023*x) + 0.44;</div>
<div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;        }, 4, &amp;fifth };</div>
<div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> third = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;            <span class="keywordflow">return</span> 0.44;</div>
<div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;        }, 3.6, &amp;fourth };</div>
<div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> second = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;            <span class="keywordflow">return</span> sqrt(1.44*1.44 - x*x) + 0.44;</div>
<div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;        }, 1.44, &amp;third };</div>
<div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;        <a class="code" href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a> first = { [](<span class="keywordtype">double</span> x) {</div>
<div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;            <span class="keywordflow">return</span> 1e3 * x;</div>
<div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;        }, 0.00188, &amp;second };</div>
<div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;</div>
<div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;        ref_ptr&lt;Geometry&gt; body = <a class="code" href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a>(8.00044, 1000, 50, first);</div>
<div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;        ref_ptr&lt;Material&gt; bodyMat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;        bodyMat-&gt;setDiffuse(Material::FRONT, Vec4(0.84, 0.238, 0.0, 1));</div>
<div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;        bodyMat-&gt;setAmbient(Material::FRONT, Vec4(0.84, 0.238, 0.0, 1));</div>
<div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;        bodyMat-&gt;setSpecular(Material::FRONT, Vec4(0.7, 0.7, 0.7, 1));</div>
<div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;        bodyMat-&gt;setShininess(Material::FRONT, 42.0);</div>
<div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;</div>
<div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;</div>
<div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(bodyMat, StateAttribute::ON);</div>
<div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;        body-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;</div>
<div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;        <span class="keywordflow">return</span> body;</div>
<div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;    }</div>
<div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;</div>
<div class="line"><a name="l00555"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a31c533ae635c528c761cc83e34e91b2f">  555</a></span>&#160;    <span class="keyword">extern</span> osg::ref_ptr&lt;osg::Geode&gt; <a class="code" href="namespacebrtr.html#a31c533ae635c528c761cc83e34e91b2f">createCrosshair</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height) {</div>
<div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;        ref_ptr&lt;osg::Geode&gt;         geode = <span class="keyword">new</span> osg::Geode;</div>
<div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;        ref_ptr&lt;osg::Geometry&gt;    geom = <span class="keyword">new</span> Geometry;;</div>
<div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;        ref_ptr&lt;osg::Vec3Array&gt;   vertices =<span class="keyword">new</span> osg::Vec3Array;</div>
<div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;        geode-&gt;addDrawable(geom);</div>
<div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;</div>
<div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 - 10, height / 2.0 - 1, 0.0));</div>
<div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 - 10, height / 2.0 + 1, 0.0));</div>
<div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 + 10, height / 2.0 + 1, 0.0));</div>
<div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 + 10, height / 2.0 - 1, 0.0));</div>
<div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;</div>
<div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 - 1, height / 2.0 - 10, 0.0));</div>
<div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 - 1, height / 2.0 + 10, 0.0));</div>
<div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 + 1, height / 2.0 + 10, 0.0));</div>
<div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;        vertices-&gt;push_back(osg::Vec3(width / 2.0 + 1, height / 2.0 - 10, 0.0));</div>
<div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;        geom-&gt;setVertexArray(vertices);</div>
<div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;</div>
<div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;        <span class="comment">// set colors</span></div>
<div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;        ref_ptr&lt;osg::Vec4Array&gt; colors = <span class="keyword">new</span> osg::Vec4Array;</div>
<div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;        colors-&gt;push_back(osg::Vec4(0.55, 0.55, 0.55, 1.0));</div>
<div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;        geom-&gt;setColorArray(colors);</div>
<div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;        geom-&gt;setColorBinding(Geometry::BIND_OVERALL);</div>
<div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;        geom-&gt;addPrimitiveSet(<span class="keyword">new</span> osg::DrawArrays(GL_QUADS, 0, 8));</div>
<div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        <span class="keywordflow">return</span> geode;</div>
<div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;    }</div>
<div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;</div>
<div class="line"><a name="l00581"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a05625aff9337331ae351d283f79f0f1e">  581</a></span>&#160;    osg::ref_ptr&lt;osg::PositionAttitudeTransform&gt; <a class="code" href="namespacebrtr.html#a05625aff9337331ae351d283f79f0f1e">createVaseWithFlower</a>() {</div>
<div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;        ref_ptr&lt;Geode&gt; bottom = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;        bottom-&gt;addDrawable(<a class="code" href="namespacebrtr.html#ab4f3c063f7a8fa6cc33a8cb52b036d27">brtr::createVase</a>());</div>
<div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;        ref_ptr&lt;Geode&gt; inner = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;        inner-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a4ccd9746e37278e47832da270dc00fb3">brtr::createStalk</a>());</div>
<div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;        ref_ptr&lt;Geode&gt; knospe = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;        knospe-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a51b3741c30ca1b6282b9693055ddc060">brtr::createBud</a>());</div>
<div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; budTranslate = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;        budTranslate-&gt;addChild(knospe);</div>
<div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;        budTranslate-&gt;setPosition(Vec3(0, 0, 1.0));</div>
<div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;        ref_ptr&lt;PositionAttitudeTransform&gt; vaseFlower = <span class="keyword">new</span> PositionAttitudeTransform;</div>
<div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;        vaseFlower-&gt;addChild(bottom);</div>
<div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;        vaseFlower-&gt;addChild(inner);</div>
<div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;        vaseFlower-&gt;addChild(budTranslate);</div>
<div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;        <span class="keywordflow">return</span> vaseFlower;</div>
<div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;    }</div>
<div class="line"><a name="l00597"></a><span class="lineno"><a class="line" href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">  597</a></span>&#160;    osg::ref_ptr&lt;osg::Material&gt; <a class="code" href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">createSimpleMaterial</a>(osg::Material::Face face, <span class="keyword">const</span> osg::Vec4&amp; diffuse, <span class="keyword">const</span> osg::Vec4&amp; ambient, <span class="keyword">const</span> osg::Vec4&amp; specular, <span class="keyword">const</span> <span class="keywordtype">double</span> shininess) {</div>
<div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;        ref_ptr&lt;Material&gt; mat = <span class="keyword">new</span> osg::Material;</div>
<div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;        mat-&gt;setDiffuse(face, osg::Vec4(.7f, .7f, .7f, 1.0f));</div>
<div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;        mat-&gt;setAmbient(face, osg::Vec4(.3f, .3f, .3f, 1.0f));</div>
<div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;        mat-&gt;setSpecular(face, osg::Vec4(.9f, .9f, .9f, 1.0f));</div>
<div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;        mat-&gt;setShininess(face, shininess);</div>
<div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;        <span class="keywordflow">return</span> mat;</div>
<div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;    }</div>
<div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;</div>
<div class="line"><a name="l00606"></a><span class="lineno"><a class="line" href="namespacebrtr.html#acdb44124f5beeb960792c874499276db">  606</a></span>&#160;    osg::Vec3 <a class="code" href="namespacebrtr.html#acdb44124f5beeb960792c874499276db">getDimensionOfNode</a>(Node * source) {</div>
<div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;        ComputeBoundsVisitor cbbv;</div>
<div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;        source-&gt;accept(cbbv);</div>
<div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;        BoundingBox bb = cbbv.getBoundingBox();</div>
<div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;        Vec3 size = bb._max - bb._min;</div>
<div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;        <span class="keywordflow">return</span> size;</div>
<div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;    }</div>
<div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;</div>
<div class="line"><a name="l00614"></a><span class="lineno"><a class="line" href="namespacebrtr.html#aea7b3b188858f0bce09f2450a749f497">  614</a></span>&#160;    osg::ref_ptr&lt;osg::Texture2D&gt; <a class="code" href="namespacebrtr.html#aea7b3b188858f0bce09f2450a749f497">createToonTex</a>(std::string toonTex) {</div>
<div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;        osg::ref_ptr&lt;osg::Texture2D&gt; toonTexture = <span class="keyword">new</span> osg::Texture2D;</div>
<div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;        toonTexture-&gt;setImage(osgDB::readImageFile(<span class="stringliteral">&quot;../BlenderFiles/Texturen/toons/&quot;</span> + toonTex));</div>
<div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;        toonTexture-&gt;setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);</div>
<div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;        toonTexture-&gt;setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);</div>
<div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;        <span class="keywordflow">return</span> toonTexture;</div>
<div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;    }</div>
<div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;</div>
<div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;}</div>
<div class="ttc" id="namespacebrtr_html_a73a88e86934887bd8750e4bbc0766b1f"><div class="ttname"><a href="namespacebrtr.html#a73a88e86934887bd8750e4bbc0766b1f">brtr::createLight</a></div><div class="ttdeci">ref_ptr&lt; LightSource &gt; createLight(const Vec3 &amp;pos, int lightNum, int point, double spotCutoff, double spotExponent)</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00222">UtilFunctions.cpp:222</a></div></div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></div><div class="ttdoc">CelSading Effect, every child of this node will get the effect. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00018">CelShading.h:18</a></div></div>
<div class="ttc" id="structbrtr_1_1_body_of_rotation_function_html_a22861c378686dabe1c35c90a0a8dcf46"><div class="ttname"><a href="structbrtr_1_1_body_of_rotation_function.html#a22861c378686dabe1c35c90a0a8dcf46">brtr::BodyOfRotationFunction::derivation</a></div><div class="ttdeci">double derivation(double x) const </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00044">UtilFunctions.h:44</a></div></div>
<div class="ttc" id="structbrtr_1_1_body_of_rotation_function_html"><div class="ttname"><a href="structbrtr_1_1_body_of_rotation_function.html">brtr::BodyOfRotationFunction</a></div><div class="ttdoc">struct holding the function, which calculates the radius in dependece of the height. lambda (double)->double func, int end, BodyOfRotationFunction* nextFunc if one wish to have more then one function then the end value and nextFunc pointer must be set accordingly the end+1 is the beginning x of the next function </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00040">UtilFunctions.h:40</a></div></div>
<div class="ttc" id="namespacebrtr_html_a614d8d6b8bcc6c4e7f7ffb24ca48eb4c"><div class="ttname"><a href="namespacebrtr.html#a614d8d6b8bcc6c4e7f7ffb24ca48eb4c">brtr::createRealBottle</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createRealBottle()</div><div class="ttdoc">Creates a Bottle with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00377">UtilFunctions.cpp:377</a></div></div>
<div class="ttc" id="namespacebrtr_html_a118d4013732dea1a161b6d225df6dc2e"><div class="ttname"><a href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">brtr::createChessFigure</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createChessFigure()</div><div class="ttdoc">Creates a "ChessFigure" with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00500">UtilFunctions.cpp:500</a></div></div>
<div class="ttc" id="namespacebrtr_html_acdb44124f5beeb960792c874499276db"><div class="ttname"><a href="namespacebrtr.html#acdb44124f5beeb960792c874499276db">brtr::getDimensionOfNode</a></div><div class="ttdeci">osg::Vec3 getDimensionOfNode(Node *source)</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00606">UtilFunctions.cpp:606</a></div></div>
<div class="ttc" id="structbrtr_1_1_body_of_rotation_function_html_ad7df29eaeb2504928488691196cc06eb"><div class="ttname"><a href="structbrtr_1_1_body_of_rotation_function.html#ad7df29eaeb2504928488691196cc06eb">brtr::BodyOfRotationFunction::nextFunc</a></div><div class="ttdeci">const BodyOfRotationFunction * nextFunc</div><div class="ttdoc">if end is less then createBodyOfRotation::height, must point towards the next function which shall be...</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00043">UtilFunctions.h:43</a></div></div>
<div class="ttc" id="namespacebrtr_html_a4ccd9746e37278e47832da270dc00fb3"><div class="ttname"><a href="namespacebrtr.html#a4ccd9746e37278e47832da270dc00fb3">brtr::createStalk</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createStalk()</div><div class="ttdoc">Creates a stalk with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00451">UtilFunctions.cpp:451</a></div></div>
<div class="ttc" id="namespacebrtr_html_ab4f3c063f7a8fa6cc33a8cb52b036d27"><div class="ttname"><a href="namespacebrtr.html#ab4f3c063f7a8fa6cc33a8cb52b036d27">brtr::createVase</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createVase()</div><div class="ttdoc">Creates a vase with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00412">UtilFunctions.cpp:412</a></div></div>
<div class="ttc" id="namespacebrtr_html_a4e91424e74398a612c38a920df0577ef"><div class="ttname"><a href="namespacebrtr.html#a4e91424e74398a612c38a920df0577ef">brtr::createRectangleWithTexcoords</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createRectangleWithTexcoords(double length, double width, int lsteps, int wsteps)</div><div class="ttdoc">Creates a Rectangle with TRIANGLE_STRIPS. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00118">UtilFunctions.cpp:118</a></div></div>
<div class="ttc" id="namespacebrtr_html_aa7a89c381be095a7eb1e248d2e6c0e23"><div class="ttname"><a href="namespacebrtr.html#aa7a89c381be095a7eb1e248d2e6c0e23">brtr::createRTTCamera</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Camera &gt; createRTTCamera(osg::Camera::BufferComponent buffer, osg::Texture *tex, bool isAbsolute=false)</div><div class="ttdoc">creates a RTTCam </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00025">UtilFunctions.cpp:25</a></div></div>
<div class="ttc" id="namespacebrtr_html_a31c533ae635c528c761cc83e34e91b2f"><div class="ttname"><a href="namespacebrtr.html#a31c533ae635c528c761cc83e34e91b2f">brtr::createCrosshair</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geode &gt; createCrosshair(unsigned int width, unsigned int height)</div><div class="ttdoc">creates a crosshair in the middle of the screen </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00555">UtilFunctions.cpp:555</a></div></div>
<div class="ttc" id="namespacebrtr_html_a16fa8982307a039c08ab56912bab94b9"><div class="ttname"><a href="namespacebrtr.html#a16fa8982307a039c08ab56912bab94b9">brtr::createBeerBottle</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createBeerBottle()</div><div class="ttdoc">Creates a BeerBottle with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00352">UtilFunctions.cpp:352</a></div></div>
<div class="ttc" id="structbrtr_1_1_body_of_rotation_function_html_a46667ab72bfeddc305bf31fa359c8699"><div class="ttname"><a href="structbrtr_1_1_body_of_rotation_function.html#a46667ab72bfeddc305bf31fa359c8699">brtr::BodyOfRotationFunction::end</a></div><div class="ttdeci">double end</div><div class="ttdoc">the end value of the function, should be less or equal createBodyOfRotation::height ...</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00042">UtilFunctions.h:42</a></div></div>
<div class="ttc" id="namespacebrtr_html_a32cfc96621681baabc76c52af5d6a347"><div class="ttname"><a href="namespacebrtr.html#a32cfc96621681baabc76c52af5d6a347">brtr::createScreenQuad</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geode &gt; createScreenQuad(float width, float height, float scale=1.0f)</div><div class="ttdoc">creates a texture-ready screen quad for postprocessing </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00047">UtilFunctions.cpp:47</a></div></div>
<div class="ttc" id="structbrtr_1_1_rendering_pipeline_html"><div class="ttname"><a href="structbrtr_1_1_rendering_pipeline.html">brtr::RenderingPipeline</a></div><div class="ttdoc">struct holding the camera for the multi-rendering passes. Also holds the program vector for the post ...</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00056">UtilFunctions.h:56</a></div></div>
<div class="ttc" id="structbrtr_1_1_body_of_rotation_function_html_a5fda598eb0a63696b059e3a27c01142b"><div class="ttname"><a href="structbrtr_1_1_body_of_rotation_function.html#a5fda598eb0a63696b059e3a27c01142b">brtr::BodyOfRotationFunction::func</a></div><div class="ttdeci">std::function&lt; double(double)&gt; func</div><div class="ttdoc">the function </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00041">UtilFunctions.h:41</a></div></div>
<div class="ttc" id="structbrtr_1_1_rendering_pipeline_html_ae945030321a6b44f00266954c8c50bf3"><div class="ttname"><a href="structbrtr_1_1_rendering_pipeline.html#ae945030321a6b44f00266954c8c50bf3">brtr::RenderingPipeline::pass_0_color</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Camera &gt; pass_0_color</div><div class="ttdoc">Camera for the first pass, renders the ColorBuffer to Texture. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00057">UtilFunctions.h:57</a></div></div>
<div class="ttc" id="namespacebrtr_html_a0ecf5882dba499332dc5c6f3c2e819b1"><div class="ttname"><a href="namespacebrtr.html#a0ecf5882dba499332dc5c6f3c2e819b1">brtr::createRenderingPipeline</a></div><div class="ttdeci">void createRenderingPipeline(unsigned int width, unsigned int height, osg::Node &amp;rootForToon, osgViewer::Viewer &amp;viewer, RenderingPipeline &amp;pipe, Vec3f &amp;fogColor)</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00283">UtilFunctions.cpp:283</a></div></div>
<div class="ttc" id="namespacebrtr_html_ae7f155c263aec9663a02763ed0bb882b"><div class="ttname"><a href="namespacebrtr.html#ae7f155c263aec9663a02763ed0bb882b">brtr::createCuboid</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Group &gt; createCuboid(const double length, const double width, const double height, const double factor=6)</div><div class="ttdoc">Creates a Cubiod with TRIANGLE_STRIPS using the createRectangle function. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00245">UtilFunctions.cpp:245</a></div></div>
<div class="ttc" id="namespacebrtr_html_a7b54dcabf5846ea963221e59b38b0a79"><div class="ttname"><a href="namespacebrtr.html#a7b54dcabf5846ea963221e59b38b0a79">brtr::createSimpleMaterial</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Material &gt; createSimpleMaterial(osg::Material::Face face, const osg::Vec4 &amp;diffuse, const osg::Vec4 &amp;ambient, const osg::Vec4 &amp;specular, const double shininess)</div><div class="ttdoc">creates a simple material </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00597">UtilFunctions.cpp:597</a></div></div>
<div class="ttc" id="namespacebrtr_html_a51b3741c30ca1b6282b9693055ddc060"><div class="ttname"><a href="namespacebrtr.html#a51b3741c30ca1b6282b9693055ddc060">brtr::createBud</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createBud()</div><div class="ttdoc">Creates a bud with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00477">UtilFunctions.cpp:477</a></div></div>
<div class="ttc" id="structbrtr_1_1_rendering_pipeline_html_a18752632c1b557d283e523ebbc0443a0"><div class="ttname"><a href="structbrtr_1_1_rendering_pipeline.html#a18752632c1b557d283e523ebbc0443a0">brtr::RenderingPipeline::pass_0_depth</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Camera &gt; pass_0_depth</div><div class="ttdoc">Camera for the first pass, renders the DepthBuffer to Texture. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00058">UtilFunctions.h:58</a></div></div>
<div class="ttc" id="namespacebrtr_html_a4431de1c1fa2c1d42c4fb57c38aaa3ce"><div class="ttname"><a href="namespacebrtr.html#a4431de1c1fa2c1d42c4fb57c38aaa3ce">brtr::createText</a></div><div class="ttdeci">osg::ref_ptr&lt; osgText::Text &gt; createText(const osg::Vec3 &amp;pos, const std::string &amp;content, float size)</div><div class="ttdoc">creates a (arial) text object for use with a hud camera </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00210">UtilFunctions.cpp:210</a></div></div>
<div class="ttc" id="namespacebrtr_html_a887d7975f37c4334b70e2196735b6678"><div class="ttname"><a href="namespacebrtr.html#a887d7975f37c4334b70e2196735b6678">brtr::wrapInPositionAttitudeTransform</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::PositionAttitudeTransform &gt; wrapInPositionAttitudeTransform(osg::Node *srcNode, const osg::Vec3d &amp;pos)</div><div class="ttdoc">Return the given Node in a PositionAttitudeTransform with a given position. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00238">UtilFunctions.cpp:238</a></div></div>
<div class="ttc" id="namespacebrtr_html_a62da4f109238c45882dd64d7a7e97a1d"><div class="ttname"><a href="namespacebrtr.html#a62da4f109238c45882dd64d7a7e97a1d">brtr::createHUDCamera</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Camera &gt; createHUDCamera(double left, double right, double bottom, double top)</div><div class="ttdoc">creates a HUD-Cam with a 2D-orthogonal projection matrix </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00061">UtilFunctions.cpp:61</a></div></div>
<div class="ttc" id="namespacebrtr_html_a83d3e627c9dc247459610aa9fec23d7b"><div class="ttname"><a href="namespacebrtr.html#a83d3e627c9dc247459610aa9fec23d7b">brtr::createBodyOfRotation</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createBodyOfRotation(double height, int hsteps, int rsteps, const BodyOfRotationFunction &amp;function)</div><div class="ttdoc">Creates a body of rotation. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00151">UtilFunctions.cpp:151</a></div></div>
<div class="ttc" id="namespacebrtr_html_aea7b3b188858f0bce09f2450a749f497"><div class="ttname"><a href="namespacebrtr.html#aea7b3b188858f0bce09f2450a749f497">brtr::createToonTex</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Texture2D &gt; createToonTex(std::string toonTex)</div><div class="ttdoc">creates a Texture2D object with the given toonTex </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00614">UtilFunctions.cpp:614</a></div></div>
<div class="ttc" id="namespacebrtr_html_a05625aff9337331ae351d283f79f0f1e"><div class="ttname"><a href="namespacebrtr.html#a05625aff9337331ae351d283f79f0f1e">brtr::createVaseWithFlower</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::PositionAttitudeTransform &gt; createVaseWithFlower()</div><div class="ttdoc">combines the stalk, bud and vase in a postitionAttitudetransform </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00581">UtilFunctions.cpp:581</a></div></div>
<div class="ttc" id="namespacebrtr_html_a793c6ef7f57632fc5ac280b94f60dd65"><div class="ttname"><a href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createRectangle(double length, double width, int lsteps, int wsteps)</div><div class="ttdoc">Creates a Rectangle with TRIANGLE_STRIPS. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00072">UtilFunctions.cpp:72</a></div></div>
<div class="ttc" id="structbrtr_1_1_rendering_pipeline_html_afe773fb98986d39ef23a4edf3634af10"><div class="ttname"><a href="structbrtr_1_1_rendering_pipeline.html#afe773fb98986d39ef23a4edf3634af10">brtr::RenderingPipeline::programs</a></div><div class="ttdeci">std::vector&lt; osg::ref_ptr&lt; osg::Program &gt; &gt; programs</div><div class="ttdoc">vector with the avaible postprocess programs </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00060">UtilFunctions.h:60</a></div></div>
<div class="ttc" id="structbrtr_1_1_rendering_pipeline_html_aea2228e41f1e5c6db5d616c05ecc27fd"><div class="ttname"><a href="structbrtr_1_1_rendering_pipeline.html#aea2228e41f1e5c6db5d616c05ecc27fd">brtr::RenderingPipeline::pass_PostProcess</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Camera &gt; pass_PostProcess</div><div class="ttdoc">PostProcess Camera, uses the texture from the first pass to create various effects. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00059">UtilFunctions.h:59</a></div></div>
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